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VR Hands slow down when using CFrame:lerp() How do i fix this?

Asked by
gumpy_e 22
3 years ago

Hi, I'm asking this question because I'm making a SUPERHOT VR based game where you fight zombies, if your wondering why i never used CFrame instead of CFrame:lerp() is because when you move the hands glitch around a bit until you stop moving. I want my hands to not slow down when getting close to its destination, kind of how Minecraft's first person hand maintains its current speed when punching. if anyone could help me with this i would appreciate it. (P.S. I would snippet but i got a new pc and it lags out when i try to use gyazo or any other snippet program for some reason.)

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