Im currently making a Tablet Admin its much more complex than most admins with guis and messages.


Commands={}
Tablets={}

--MakeCommandInstance    This is what I use to make the Command run
Cmd=function(Name,Command,Rank,Desc,Args,Func)
	if Name==nil or Name=='' then Name=('Name Unspecified') end
	if Command==nil or Command=='' then Command=('Command Unspecified') end
	if Rank==nil or Rank=='' then Rank=('Rank Unspecified') end
	if Desc==nil or Desc=='' then Desc=('Desc Unspecified') end
	if Args==nil or Args=='' then Args=('Args Unspecified') end
	table.insert(Commands, {NAME=Name,COMMAND=Command,RANK=Rank,DESC=Desc,ARGS=Args,FUNC = Func})
end

function Tablet(Colr,Txt,Plr) --This is "Tablet" (This is used to replace Guis/Messages)
local Tab=Instance.new('Part',workspace) Tab.Name=('[Output]')
Tab.Anchored=true Tab.Locked=true Tab.CanCollide=false Tab.FormFactor=('Custom') 
Tab.TopSurface=('SmoothNoOutlines') Tab.BottomSurface=('SmoothNoOutlines')
Tab.Size=Vector3.new(4,5,0.2) Tab.BrickColor=BrickColor.new(Colr) Tab.Transparency=0.3
local Light=Instance.new('PointLight',Tab) Light.Color=Color3.new(Colr)
local Box=Instance.new('SelectionBox',Tab) Box.Transparency=0.3  Box.Color=Tab.BrickColor  Box.Adornee=Tab
local g=Instance.new("BillboardGui",Tab)  g.Adornee=Tab  g.Active=false g.Size=UDim2.new(12,0,6) 
g.StudsOffset=Vector3.new(0,4,0) local l=Instance.new("TextLabel",g)  l.Size=UDim2.new(1,0,1,0)
l.BackgroundTransparency=1  l.TextColor3=Color3.new(0,0,0) l.TextStrokeColor3=Color3.new(Colr)  l.TextStrokeTransparency=1
l.Font="SourceSansBold"  l.TextWrapped=true  l.TextColor3=Color3.new(255,255,255) l.Active=false l.FontSize="Size18"  l.Text=Txt g.ExtentsOffset=Vector3.new(0,0,1)
local Click=Instance.new('ClickDetector',Tab) Click.MaxActivationDistance=math.huge
Click.MouseClick:connect(function(Pl) if Pl==Plr then return Tab:Destroy()
end
end)
table.insert(Tablets, {Tab=Tab,Box=Box,txt=l})
end

-- Now for the problem Im having its the rot or else this "Tablet" will just sit on the ground and do -----nothing

	-- Rotation! --
	TabletRotation = 0
	UpdateTablets = function()
		TabletRotation = TabletRotation==360 and 0 or TabletRotation + 0.0002
		for _, Player in pairs(All()) do
			local PlrTabs = {}
			for i,v in pairs(Tablets) do
				if v.Tab.Parent ~= nil and v.Plr == Player.Name then
					table.insert(PlrTabs, v)
				end
			end
			for i,v in pairs(PlrTabs) do
				pcall(function()
					local pos = nil
					pcall(function()
						if Player.Character.Parent == workspace then
							pos = Player.Character.Torso.CFrame
						end
					end)
					if pos == nil then return end
					local radius = 8 + (#PlrTabs * 0.5)
					local x,y,z
						x = math.sin((i / #PlrTabs - (0.5 / #PlrTabs) * 2) * math.pi * 2) * radius
						y = 0
						z = math.cos((i / #PlrTabs - (0.5 / #PlrTabs) * 2) * math.pi * 2) * radius
					local arot = Vector3.new(x,y,z)+pos.p
					local brot = v.Tab.CFrame.p
					local crot = (arot * .1 + brot * .9)
					local drot = math.rad((TabletRotation * 1000) * math.pi)
					v.Tab.CFrame = CFrame.new(crot, pos.p)
					v.Tab.CFrame = v.Tab.CFrame * CFrame.Angles(drot, drot, drot)
					v.Tab.CFrame = v.Tab.CFrame * CFrame.Angles(math.pi/2,0,0)
				end)
			end
		end
	end

4 comments

0

I cant give a Snippet because it all must work together for this to completly work.

0

Lol this is kinda a Snippet because the whole script is like 800+lines so far and it only has like 4commands :P

1

What is the current problem?

0

The "Tablet" doesnt CFrame to the current Player it needs to.