Hello! I have a game and I save data with this script:
local DSS = game:GetService("DataStoreService")
local KillsDataStore = DSS:GetDataStore("Kills4")
local DeathsDataStore = DSS:GetDataStore("Deaths4")
function playerJoined(player)
local leaderstats = Instance.new("Folder", player)
leaderstats.Name = "leaderstats"
kills = Instance.new("IntValue",leaderstats)
kills.Name = "Kills"
kills.Value = KillsDataStore:GetAsync(player.UserId) or 0
deaths = Instance.new("IntValue",leaderstats)
deaths.Name = "Deaths"
deaths.Value = DeathsDataStore:GetAsync(player.UserId) or 0
player.CharacterAdded:connect(function(character)
character:WaitForChild("Humanoid").Died:connect(function()
game.Players:GetPlayerFromCharacter(character).leaderstats.Deaths.Value = game.Players:GetPlayerFromCharacter(character).leaderstats.Deaths.Value +1
end)
end)
end
function playerLeft(player)
KillsDataStore:SetAsync(player.UserId, kills.Value)
DeathsDataStore:SetAsync(player.UserId, deaths.Value)
end
function Close()
if not game:GetService("RunService"):IsStudio() then
for i,v in pairs(game.Players:GetPlayers())do
KillsDataStore:SetAsync(v.UserId, kills.Value)
DeathsDataStore:SetAsync(v.UserId, deaths.Value)
end
end
end
game.Players.PlayerAdded:Connect(playerJoined)
game.Players.PlayerRemoving:Connect(playerLeft)
game:BindToClose(Close)
It is really weird, data just is not saving right. Was there issues with roblox saving data recently, or did I mess something up? Help?
