So I was making a rock dropping script for when a player goes up the mountain, a rock will fall and maybe kill that player. When I was testing it, there was no error on my output but it didn't work. Is there any error on my script that I should fix? (Script Below)
Script:
local rock = game.ReplicatedStorage.RockFaller
rock.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
hit.Parent.Humanoid.Health = 0
end
local temple = game.Workspace.DesertTemple
temple.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
wait(1)
local rock = game.ReplicatedStorage.RockFaller
local rockclone = rock:Clone()
rockclone.Parent = workspace
wait(2)
rockclone:Destroy()
end
end

2 comments
wait: so does the rock spawn? idk if it seems like it in this script so
no the rock does not spawn