Hi. I made a combat game, and i want to save the money a player makes every time he kills. I have tried some scripts, and i made some but none of them work. I hope you can help me

heres the cash for kill script:

game.Players.PlayerAdded:connect(function(player)

	local leaderstats = Instance.new("Folder",player)
	leaderstats.Name = "leaderstats"

	local cash = Instance.new("IntValue",leaderstats)
	cash.Name = "Pejecoins"
	cash.Value = 0

	local kills = Instance.new("IntValue",leaderstats)
	kills.Name = "Weyes Torcidos"
	kills.Value = 0


	player.CharacterAdded:connect(function(character)
		character:WaitForChild("Humanoid").Died:connect(function()

			local CreatorTag = character.Humanoid:FindFirstChild("creator")

			if CreatorTag and CreatorTag.Value then

				local stats = CreatorTag.Value:WaitForChild("leaderstats")

				stats["Pejecoins"].Value = stats["Pejecoins"].Value + 150
				stats["Weyes Torcidos"].Value = stats["Weyes Torcidos"].Value + 1        
				end
			end)
end)
end)

EDIT: Nvm, i found how to