for some reason, on the first pcall, the script doesn't run after it because it doesn't print hi. Why is it like this?
game.Players.PlayerRemoving:Connect(function(player)
--[1] = coins
--[2] = Best Time
--[3] = Worst Time
local leaderstats = {}
table.insert(leaderstats,#leaderstats+1,player.leaderstats.Coins.Value)
table.insert(leaderstats,#leaderstats+1,player.leaderstats["Best Time"].Value)
table.insert(leaderstats,#leaderstats+1,player.leaderstats["Worst Time"].Value)
local success, errormessage = pcall(function()
DataStore:SetAsync(player.UserId,leaderstats)
end)
print("Hi")
if not success then
warn(errormessage)
end
--halos
local tools = {}
for _, halos in ipairs(game.ServerStorage.HaloInventory[player.Name]:GetChildren()) do
table.insert(tools,#tools + 1,halos)
print(halos)
end
local success4, errormessage4 = pcall(function()
HaloStore:SetAsync(player.UserId, tools)
end)
if success4 then
game.ServerStorage.HaloInventory[player.Name]:Destroy()
game.ReplicatedStorage.HaloInventory[player.Name]:Destroy()
else
warn(errormessage4)
end
end)
