A little context, I made free roam camera which disables when the player spawns. I'm stuck on whether I should connect the disable to the player.CharacterAdded event or put it as a line of code in a script in StarterCharacterScripts.
The line of code is simply:
bindable:Fire(false)
Is there a difference between the two? Is player.CharacterAdded faster than the other?

2 comments
Thank you for the input. Both works either way, but using .CharacterAdded is less messy since it's not spread across many different scripts which is a pita (bread) to edit.
Glad I could be of help.