I am cloning the character of a player, and attempting to move said clone to another location. The clone then appears to be sitting, floating in midair.

It moves the clone by changing the CFrame of the torso. Archivable is false before cloning.

The problem seems to be semi resolved by simply adding a wait before moving it, but that creates and ugly effect and it doesnt not work 100% of the time.

Currently, the clone will just need to exist inside of workspace(without float sitting), later on i will be moving it around using various methods.

2 comments

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To what purpose are you using this clone? Depending on what it needs to do, there are different solutions.

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For now, it needs to not be sitting. In the future, it will be controlled via a "VR rig" for direct control, and using the new pathfinding for "remote control" But that is for later.