I did some research and I found that the sound has to be in a part so I moved it in a part of the model but now I can't hear the sound at all. I really don't understand how this works. Can somebody help me?
This is my script.
local sound = script.Parent.PickaxeHitSoundEffect
sound.EmitterSize = 5

3 comments
so you want to get music in your game and everybody hear it or what?
No, I want to make a sound fade away when you walk away.
I figured it out.