I'm wondering what script would allow me to lock a player's camera into third or first-person mode. I heard that minzoom and maxzoom weren't working, and I haven't had much luck with it either. It would be helpful to have the camera locked a set distance away from the player though. Any ideas?
✓ ANSWER ACCEPTED
How can I lock a Camera in first-person or third-person?
3 answers
✓ Accepted answer
game.Players.PlayerAdded:connect(function(plr)
plr.CharacterAdded:connect(function(char)
if plr and char then
plr.CameraMaxZoomDistance = 0.5
plr.CameraMinZoomDistance = 0.5
end
end)
end)
game.Players.LocalPlayer.CameraMode = "2"
self = script.Parent
c = workspace.CurrentCamera
player = game.Players.LocalPlayer
char = player.Character or player.CharacterAdded:wait()
humanoid = char:WaitForChild("Humanoid")
-- Apply some properties
player.CameraMaxZoomDistance = 0.5
c.FieldOfView = 100 -- Things get trippy if we don't do this.
humanoid.CameraOffset = Vector3.new(0,0,-0.5)
function lock(part)
if part and part:IsA("BasePart") then
part.LocalTransparencyModifier = part.Transparency
part.Changed:connect(function (property)
part.LocalTransparencyModifier = part.Transparency
end)
end
end
for _,v in pairs(char:GetChildren()) do
lock(v)
end
char.ChildAdded:connect(lock)
c.Changed:connect(function (property)
if property == "CameraSubject" then
if c.CameraSubject and c.CameraSubject:IsA("VehicleSeat") and humanoid then
-- Vehicle seats try to change the camera subject to the seat itself. This isn't what we wan't really.
c.CameraSubject = humanoid;
end
end
end)
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Next time, don't just post code. Others may not be able to understand your code and will not learn from it.