I tried using mouse.TargetFilter in multiple different ways to see if i can bend it to work on multiple objects, but i had no luck there, so i am turning to someone here who is more experienced in the matter. I would be very grateful if someone could tell me what can be used to ignore multiple objects when calculating mouse.Hit / Target or send me a link to a developer wiki page regarding the problem, cause i had no luck finding it myself either.
COMMUNITY QUESTION
How would i ignore multiple objects when calculating mouse.Hit / mouse.Target?
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