Hey there,

I've made this script run once a Player has died and it should be lifting them up as far as i'm aware? but it doesn't seem to be working (No errors in output)

Script:

local travel = 20
for i = 0, travel do
hit.Parent:FindFirstChild("HumanoidRootPart").CFrame = 		 
hit.Parent:FindFirstChild("HumanoidRootPart").CFrame +Vector3.new(0,1,0)
wait()

Thanks,