I'm currently working on a game that you dig through ROBLOX terrain, and then if you want you can place that terrain back down somewhere else, but I've run into an issue which is I don't actually know what terrain they're digging through, so I have no real way to update the amount of that material in their backpack, I could just add it depending on the height, but that means if I have random terrain generation, then it can vary and not always be accurate. Aside from this slight issue, everything else works just fine.
So is there anyway to know what kind of terrain a part is touching? .
