I'm making a horror game and I need a round light
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local Light = Instance.new("SurfaceLight")
Light.Name = "Light"
Light.Face = "Front"
Light.Brightness = 1
Light.Range = 60
Light.Parent = char:WaitForChild("Head")
end)
end)
this script works but only on high quality, when you go to low quality the round light turns into a giant square is there anyway to keep the light the same
