I've taken the necessary steps to freeze any playing animations and disable the Animate script in the character, but the walk animation still plays. (see link)

function StingyEyes()
	Move = true
	originalspeed = Hum.WalkSpeed
	originaljump = Hum.JumpPower
	Hum.WalkSpeed = 0
	Hum.JumpPower = 0
	Character.Animate.Disabled = true
	for Index, Animation in next, Hum:GetPlayingAnimationTracks() do 
		Animation:Stop()
	end
	game:GetService("RunService").RenderStepped:Wait()
	SetTween(RJ,{C0=AnimDefaults.tors0*CFrame.new(0, 0.4, -0.2) * CFrame.Angles(math.rad(-15.011), 0, 0)},"Sine","InOut",0.5)
	SetTween(Neck,{C0=AnimDefaults.head*CFrame.Angles(math.rad(35.008), 0, 0)},"Sine","InOut",0.5)
	SetTween(LLJ,{C0=AnimDefaults.lleg*CFrame.new(-0.242, 0.006, 0.1) * CFrame.Angles(math.rad(-1.776), math.rad(9.855), math.rad(20.168))},"Sine","InOut",0.5)
	SetTween(RAJ,{C0=AnimDefaults.rarm*CFrame.Angles(math.rad(-29.106), math.rad(43.545), math.rad(112.815))},"Sine","InOut",0.5)
	SetTween(RLJ,{C0=AnimDefaults.rleg*CFrame.new(0.242, 0.006, 0.1) * CFrame.Angles(math.rad(-2.636), math.rad(-9.683), math.rad(-20.225))},"Sine","InOut",0.5)
	SetTween(LAJ,{C0=AnimDefaults.larm*CFrame.Angles(math.rad(-30.882), math.rad(-43.316), math.rad(-113.446))},"Sine","InOut",0.5)
end

Problem: https://gph.is/g/4MKlxpA

3 comments

0

idk

0

That code is way too messy

0

Sorry, the website made it jumbled