Would it be better to save my pets data in a different key or different datastore than my stats.
Changing the key method:
local DataStore = game:GetService("DataStoreService"):GetDataStore("AllData")
-------------- When i save data ---------------
local Petskey = Player.UserId.."-pets" -- Need to add a string
local Statskey = Player.UserId.."stats"
DataStore:SetAsync(Petskey, statsdata)
DataStore:SetAsync(Statskey, petsdata)
Changing the datastore name method:
local DataStoreService = game:GetService("DataStoreService")
local StatsDataStore = DataStoreService:GetDataStore("StatsData")
local PetsDataStore = DataStoreService:GetDataStore("PetsData")
-------------- When i save data ---------------
local key = Player.UserId -- dont need to add a string
StatsDataStore:SetAsync(key, statsdata)
PetsDataStore:SetAsync(key, petsdata)
Which one is the most efficient.
