Hi there! So I have a script that manipulates the camera like you are idle in first person. It works all fine.. but when I initiate tween2, the tween is stuck at playbackState.Begin
local TweenService = game:GetService("TweenService")
local RunService = game:GetService("RunService")
local part = scenes.Main
local function getuniquerandom()
local rng = Random.new(tick())
local rng2 = Random.new(tick())
local randomtweentime = rng:NextNumber(1, 2)
print(randomtweentime)
local randomtweenangle = rng2:NextNumber(-1, 1)
print(randomtweenangle)
tween = TweenService:Create(part,TweenInfo.new(randomtweentime, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut,0,true,0),{CFrame = part.CFrame * CFrame.Angles(math.rad(randomtweenangle), math.rad(randomtweenangle), 0)})
tween2 = TweenService:Create(part,TweenInfo.new(randomtweentime, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut,0,true,0),{CFrame = part.CFrame * CFrame.Angles(math.rad(randomtweenangle), math.rad(randomtweenangle), 0)})
return end
repeat wait() until cam.CameraSubject ~= nil
local plr = game.Players.LocalPlayer
local Character = plr.Character
cam.CameraType = Enum.CameraType.Scriptable
cam.CFrame = scenes.Main.CFrame
getuniquerandom()
tween:Play()
print("playing")
tween.Completed:Connect(function()
wait(1.1)
print("newtween")
getuniquerandom()
tween2:Play()
end)
tween2.Completed:Connect(function()
wait(1.1)
print("newtween")
getuniquerandom()
tween:Play()
end)
local conn = RunService.RenderStepped:Connect(function(dt)
cam.CFrame = scenes.Main.CFrame
print(tween.PlaybackState)
end)
How does this problem arise and what is the fix?
Thanks in advance
