Here's my code.
local enabled = true
Player = script.Parent.Parent
mouse = Player:GetMouse()
run = game:GetService("RunService")
local Left_Arm = script.Parent:FindFirstChild("Left Arm")
local Right_Arm = script.Parent:FindFirstChild("Right Arm")
local Core = script.Parent:FindFirstChild("Torso")
local Left_Leg = script.Parent:FindFirstChild("Left Leg")
local Right_Leg = script.Parent:FindFirstChild("Right Leg")
function onKeyDown(key)
key = key:lower()
if key == "t" then
game:GetService("Chat"):Chat(Player.Character.Head, "Focus the mind, reflect upon yourself, and determine the goal.")
Left_Arm = Instance.new ("Part")
Right_Arm = Instance.new("Part")
Core = Instance.new("Part")
Left_Leg = Instance.new("Part")
Right_Leg = Instance.new("Part")
Left_Arm.BrickColor = BrickColor.new("White")
Left_Arm.Size = Vector3.new(2, 3, 2)
Left_Arm.TopSurface = "Smooth"
Left_Arm.BottomSurface = "Smooth"
Left_Arm.Transparency = 0.7
Left_Arm.CanCollide = false
Left_Arm.CFrame = Player.Character["Left Arm"].CFrame *CFrame.new(0, 0, 0)
Left_Arm.Parent = workspace
Right_Arm.BrickColor = BrickColor.new("White")
Right_Arm.Size = Vector3.new(2, 3, 2)
Right_Arm.TopSurface = "Smooth"
Right_Arm.BottomSurface = "Smooth"
Right_Arm.Transparency = 0.7
Right_Arm.CanCollide = false
Right_Arm.CFrame = Player.Character["Right Arm"].CFrame *CFrame.new(0, 0, 0)
Right_Arm.Parent = workspace
Core.BrickColor = BrickColor.new("White")
Core.Size = Vector3.new(3, 3, 2)
Core.TopSurface = "Smooth"
Core.BottomSurface = "Smooth"
Core.Transparency = 0.7
Core.CanCollide = false
Core.CFrame = Player.Character["Torso"].CFrame *CFrame.new(0, 0, 0)
Core.Parent = workspace
Left_Leg.BrickColor = BrickColor.new ("White")
Left_Leg.Size = Vector3.new(2, 3, 2)
Left_Leg.TopSurface = "Smooth"
Left_Leg.BottomSurface = "Smooth"
Left_Leg.Transparency = 0.7
Left_Leg.CanCollide = false
Left_Leg.CFrame = Player.Character["Left Leg"].CFrame *CFrame.new(0, 0, 0)
Left_Leg.Parent = workspace
Right_Leg.BrickColor = BrickColor.new("White")
Right_Leg.Size = Vector3.new(2, 3, 2)
Right_Leg.TopSurface = "Smooth"
Right_Leg.BottomSurface = "Smooth"
Right_Leg.Transparency = 0.7
Right_Leg.CanCollide = false
Right_Leg.CFrame = Player.Character["Right Leg"].CFrame *CFrame.new(0, 0, 0)
Right_Leg.Parent = workspace
local weld = Instance.new("Weld")
weld.Part0 = Left_Arm
weld.C0 = Left_Arm.CFrame:inverse()
weld.Part1 = script.Parent:FindFirstChild("Left Arm")
weld.Parent = script.Parent
local weld2 = Instance.new("Weld")
weld2.Part0 = Right_Arm
weld2.C0 = Right_Arm.CFrame:inverse()
weld2.Part1 = script.Parent:FindFirstChild("Right Arm")
weld2.Parent = script.Parent
local weld3 = Instance.new("Weld")
weld3.Part0 = Core
weld3.C0 = Core.CFrame:inverse()
weld3.Part1 = script.Parent:FindFirstChild("Torso")
weld3.Parent = script.Parent
local weld4 = Instance.new("Weld")
weld4.Part0 = Left_Leg
weld4.C0 = Left_Leg.CFrame:inverse()
weld4.Part1 = script.Parent:FindFirstChild("Left Leg")
weld4.Parent = script.Parent
local weld5 = Instance.new("Weld")
weld5.Part0 = Right_Leg
weld5.C0 = Right_Leg.CFrame:inverse()
weld5.Part1 = script.Parent:FindFirstChild("Right Leg")
weld5.Parent = script.Parent
end
end
mouse.KeyDown:connect(onKeyDown)
The blocks won't obey the code which god created....LUA.

2 comments
Do the parts actually spawn but not stick? (Welds may not work) or do the Parts not spawn? Look in the Output, and I believe workspace on line 50 and 58 should have a capital W
They spawn and just don't stick.