So I'm trying to make a save store in replicated storage, and I'm having an issue I can't figure out. When making my save store, I'm creating a folder named after the players I.D to store the Int Values I'm using inside, but I can't figure out how to call the folder once I've named it after the player I.D.
Ex:
stat = statStore:GetAsync(game:GetService("ReplicatedStorage").[folder name here].stat.Value.."stat")

1 comment
If you have the player from game.Players I would assume you can do plr.UserID. I think