In "Your last thoughts at the end of time" by 4slug, the further you get away from the spawns position the more distorted the game gets, but the transition between colors, fog end, and saturation changes with ease. How can I achieve this in my game? I tried using repeat-until loops, but I'm not that good.
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How would I achieve something like this in my game?
1 answer
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Assuming the spawn is near or at 0,0,0 then tracking the players position and when the number goes above or below a certain number you change the fog levels and lighting or a color correction effect. Hope this helps.
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You use tweening, tween the fog's colour by how much the player has moved from spawn.