local debounce = false

script.Parent.HumanoidRootPart.Touched:Connect(function(Touch)
	if Touch.Parent:FindFirstChild("Humanoid") and not debounce and Touch.Parent.Name ~= "Zombie" then
		debounce = true
		wait(1)
		script.Parent.HumanoidRootPart.Anchored = true
		local clone = game.ReplicatedStorage.Zombie:Clone()
		Touch.Parent.Humanoid.Health = 0
		wait(4.9)
		script.Parent.HumanoidRootPart.Anchored = false
		debounce = false
		for i,v in pairs(Touch.Parent:GetChildren()) do
			if v:IsA("Accessory") or v:IsA("Clothing") or v:IsA("BodyColors") then
				local stuffclone = v:Clone()
				stuffclone.Parent = clone
			end
		end
		clone.Name = "Zombie"
		clone.HumanoidRootPart.Position = script.Parent.HumanoidRootPart.Position
		clone.Parent = game.Workspace
		Touch.Parent:Destroy()
	end
end)

For some reason, the for loop doesn't get accessories but it gets the other stuff

2 comments

0

You're killing the player which causes his accessories to fall to the void and get delete and only after that do you clone them into the clone I'd suggest storing them in a table beforehand

0

Thanks! This fixed my problem.