Hi. I am trying to make a Roblox tornado game in the studio, and I made a script that I can't seem to figure out how to get working. The script does pick up things, and it makes them go around the tornado until they reach a certain height, as was intended. But then, it is supposed to let them fall to the ground, but instead, the parts just stay eternally suspended in mid-air. I've tried many different things but I just can't figure it out. Here is the script:
local hole = script.Parent --"hole" is the part that is the tornado
local childList = {}
local massConstant = 5.8
local mass = 32000 * massConstant
function checkObject(obj)
if (obj ~= hole) and (obj.className == "Part") then
if (obj.Anchored == false) then
table.insert(childList, 1, obj)
end
elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
local child = obj:GetChildren()
for x = 1, #child do
checkObject(child[x])
end
obj.ChildAdded:connect(checkObject)
end
end
checkObject(workspace)
print("Tornado script loaded.")
local n = 0
while true do
if n < #childList then
n = n + 1
if n % 800 == 0 then
wait()
end
else
n = 1
wait()
end
local child = childList[n]
if (child ~= hole) and (child.className == "Part") and (child.Anchored == false) then
local relPos = hole.Position - child.Position
local motivator = child:FindFirstChild("BlackHole Influence")
if relPos.magnitude * 240 * massConstant < mass then
child:BreakJoints()
if (relPos.magnitude * 320 * massConstant < mass) and (child.Size.z + hole.Size.x > relPos.magnitude * 2 - 4) then
mass = mass + child:GetMass()
table.remove(childList, n)
n = n - 1
else
child.CanCollide = false
if motivator == nil then
motivator = Instance.new("BodyPosition")
motivator.Parent = child
motivator.Name = "BlackHole Influence"
end
motivator.position = hole.Position
motivator.maxForce = Vector3.new(1, 1, 1) * mass * child:GetMass() / (relPos.magnitude * massConstant)
end
elseif motivator ~= nil then
motivator:Remove()
end
end
end
Can anyone help me?
