script.Parent.Touched:Connect(function(hit)
print("hit")
if hit.Parent.Humanoid then
script.Parent.AssemblyAngularVelocity = hit.Parent.Head.CFrame.LookVector* 10
end
end)
I am attempting to make a soccer ball, whenever I touch it, it always goes the same direction and not where I am facing, can someone explain why?

1 comment
If this works please accept the answer