Basically, I'm connecting a chosen player's chat message to a RemoteEvent that displays whatever they say on everyone's screen.
--Script
game.Players[rapper.Name].Chatted:Connect(function(m)
if workspace[rapper.Name].RapCheck and workspace[rapper.Name].RapCheck.Value == true then
lyric = m
cd:FireAllClients(lyric)
else return end
end)
There's a whole framework surrounding this, but I'm sure the fix here is simple. Thanks in advance for your guys' help!

2 comments
You should also look at this https://developer.roblox.com/en-us/articles/Text-and-Chat-Filtering
Thanks, I'll be checking this out. I knew there was probably a simple way to do this and I just hadn't found it.