Hey, I have a problem with my global leaderboard, the first player on the leaderboard should of course start with #1 but for some reason it starts with #2. Does anyone know what the problem could be?
local DataStoreService = game:GetService("DataStoreService")
local WinsLeaderboard = DataStoreService:GetOrderedDataStore("WinsData")
local function updateLeaderboard()
local success, errorMessage = pcall(function()
local Data = WinsLeaderboard:GetSortedAsync(false, 5)
local WinsPage = Data:GetCurrentPage()
for Rank, data in ipairs(WinsPage) do
if tonumber(data.key) > 0 then
local userName = game.Players:GetNameFromUserIdAsync(tonumber(data.key))
local Name = userName
local Wins = data.value
local isOnLeaderboard = false
for i, v in pairs(game.Workspace.GlobalLeaderboardWins.LeaderboardGUI.Holder:GetChildren()) do
if v.Player.Text == Name then
isOnLeaderboard = true
break
end
end
if Wins and isOnLeaderboard == false then
local newLbFrame = game.ReplicatedStorage:WaitForChild("LeaderboardFrame"):Clone()
newLbFrame.Player.Text = Name
newLbFrame.Wins.Text = Wins
newLbFrame.Rank.Text = "#"..Rank
newLbFrame.Position = UDim2.new(0,0, newLbFrame.Position.Y.Scale + (0.15 * #game.Workspace.GlobalLeaderboardWins.LeaderboardGUI.Holder:GetChildren()), 0)
newLbFrame.Parent = game.Workspace.GlobalLeaderboardWins.LeaderboardGUI.Holder
end
end
end
end)
if not success then
print(errorMessage)
end
end
while true do
for _, player in pairs(game.Players:GetPlayers()) do
WinsLeaderboard:SetAsync(player.UserId, player.leaderstats.Wins.Value)
end
for _, frame in pairs(game.Workspace.GlobalLeaderboardWins.LeaderboardGUI.Holder:GetChildren()) do
frame:Destroy()
end
updateLeaderboard()
print("Updated Win Leaderboard!")
wait(60)
end
Here is a link to how it looks like:
Thanks for the help, Xsodar

2 comments
https://imgur.com/a/VbmU8uR Link!
Also had this error before: Players:GetUserIdFromNameAsync() failed: Unknown user. I fixed this problem by adding "if tonumber(data.key) > 0 then" could that be the problem?