I have been using the INSPARE a-chassis car model to make a car game, but I have runned into a problem, I have this code to teleport the car model:
local car = game.Workspace.TCar
car.PrimaryPart = car.DriveSeat
function Re1()
print("Moving car")
car:SetPrimaryPartCFrame(CFrame.new(0, 25, 0) * CFrame.Angles(0, math.rad(270), 0))
end
script.Parent.Touched:Connect(Re1)
but when it gets telported, it conserves it's momentum,(keeps moving as it did previously), I need to do something to stop the car completly, some help would be really appreaciated.
I have tried: To set a max speed on it's primary part(won't work), to set a velocity on it's primary part, (won't work since it's anchored (I think) and to anchor it momentarily (won't work since it's allready anchored)
Again, help would be greatly appreciated.

2 comments
Part.velocity?
Yes, it won't work, I belive because of the way the INSPARE chassis is coded. Applaying force does work to push the object, perhaps a complex force vector could solve it, althought that seems very overcomplicated to me