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COMMUNITY QUESTION

How to put tool on the player's head?

Hello! I would like to know what is wrong in my code, I want the night vision tool to appear in the player's head, how can I do that?


local tool = script.Parent
local equipped = false
local UID = game:GetService("UserInputService")

local player = game.Players.LocalPlayer
local char = player.Character
tool = char.Head.CFrame


tool.Equipped:Connect(function()
	equipped = true
end)

tool.Unequipped:Connect(function()
	equipped = false
end)

local isActivated = false

UID.InputBegan:Connect(function(key,isTyping)
	if equipped == true then
		print("tool equipped")
		if key.KeyCode == Enum.KeyCode.N then
			isActivated = not isActivated
			if (isActivated) then
				pcall(function()
					local StarterGui = game:GetService("StarterGui")
					StarterGui:SetCore("TopbarEnabled", false)
					
					
				end)

				local frame = game:GetService("Players").LocalPlayer.PlayerGui
				print("Activated.")
				-- Config 1
				wait(.1)
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 0.1
				wait(.1)
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 0.15
				-- Config 2
				wait(.1)
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 0.25
				wait(.1)
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 0.4
				wait(.1)
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 0.6	
			else	
				pcall(function()
					local StarterGui = game:GetService("StarterGui")
					StarterGui:SetCore("TopbarEnabled", true)
				end)
				local frame = game:GetService("Players").LocalPlayer.PlayerGui
				frame.Screen:FindFirstChild("NightConfig").BackgroundTransparency = 1
				print("no activated.")
			end
		end
	end
end)


1 answer

Ok, to start you don't need to use user input service when you're using activated because that automatically detects when the tool is equipped and when it is left-clicked (however if you want other inputs with your tool you should still use User Input Service.) Also is this a server or local script, because you cant use things like ".LocalPlayer" on server scripts so that could be part of your problem.

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