I'm making a train game, and using CFrame to move the trains.
However, I'm stumped. If I increase the amount of studs (per single loop execution), the train skips the tracks and derails.
I've tried lerping and numerous other methods, but to no avail.
Here's the script:
local part = workspace["777 Test"].bogie2 -- the bogie (keeps train on tracks)
local facepart = workspace["777 Test"].antiderail2 --the train face direction
while wait() do
part.CFrame = part.CFrame + facepart.CFrame.lookVector * -1 --if i increase this value, it derails
end
Any help would be greatly appreciated!
