I've managed to find a script which will check the group and rank of a player, and if it is correct it'll give the player an ID tool. However, this only happens when a new player is added ie. when a new player joins.
Does anyone know what I can add to it so that it'll give the tool to the player again if they reset?
The code:
game.Players.PlayerAdded:Connect(function(plr) if plr:GetRankInGroup(8741653) == 23 then local tool = game.ServerStorage["MilitaryID"]:Clone() tool.Parent = plr:WaitForChild("Backpack") end end)
