Hi, Anyone to whoever is reading this i was attempting to fix this mystery box script from call of robloxia zombies and it went pretty bad with some errors and so that it can work again the main problem i manly think is that keybind is not detecting anything when i hold f if you want to check out the script its below me
Box = script.Parent
Button1 = Box.Button1
Button2 = Box.Button2
Button3 = Box.Button3
Gun = Box.Gun
Owner = script.Owner
CurrentGun = script.CurrentGun
Guns = {"Commando", "CZ75", "Dragunov", "Famas", "G11", "Galil", "HK21", "HS-10", "Python", "RPK", "SPAS-12"}
GunDecals = {"51938680", "47556261", "48798663", "52030323", "52085569", "52130605", "51853033", "57066730", "49153584", "56886794", "47554367"}
GunSize = {Vector3.new(1, 2.5, 5),Vector3.new(1, 2, 4),Vector3.new(1, 1.5, 6),Vector3.new(1, 2.5, 5), Vector3.new(1, 2.5, 5), Vector3.new(1, 2.5, 5), Vector3.new(1, 2.5, 5),Vector3.new(1, 2.5, 5),Vector3.new(1, 2.5, 2.5),Vector3.new(1, 2.5, 5),Vector3.new(1, 2.5, 5)}
function CycleWeapons()
LastGun = CurrentGun.Value
Gun.Decal.Texture = "http://www.roblox.com/asset/?id="..GunDecals[CurrentGun.Value]..""
Gun.Mesh.Scale = GunSize[CurrentGun.Value]
Gun.Mesh.Offset = Vector3.new(0, -3.5, 0)
cycles = math.random(40,50)
for i = 1, cycles do
wait(0.1)
CurrentGun.Value = CurrentGun.Value + 1
if CurrentGun.Value > #Guns then
CurrentGun.Value = 1
end
if i == cycles then
while true do
if CurrentGun.Value == LastGun or game.Players:findFirstChild(Owner.Value).Backpack:findFirstChild(Guns[CurrentGun.Value]) ~= nil or game.Players:findFirstChild(Owner.Value).Character:findFirstChild(Guns[CurrentGun.Value]) ~= nil then
CurrentGun.Value = CurrentGun.Value + 1
if CurrentGun.Value > #Guns then
CurrentGun.Value = 1
end
else
break
end
wait()
end
end
Gun.Decal.Texture = "http://www.roblox.com/asset/?id="..GunDecals[CurrentGun.Value]..""
Gun.Mesh.Scale = GunSize[CurrentGun.Value]
Gun.Mesh.Offset = Vector3.new(0, ((i/cycles) * 3.5) -3.5, 0)
end
end
DB = false
function onActivated()
if DB == false and Button1.Text.Value == "Press F for a Random Weapon [Cost: 950]" then
DB = true
local Activate = nil
if Button1.Activate.Value ~= nil then
Activate = Button1.Activate.Value
elseif Button2.Activate.Value ~= nil then
Activate = Button2.Activate.Value
elseif Button3.Activate.Value ~= nil then
Activate = Button3.Activate.Value
end
if Activate ~= nil then
if Activate.leaderstats.Points.Value >= 950 then
Owner.Value = Activate.Name
game.Players:findFirstChild(Owner.Value).leaderstats.Points.Value = game.Players:findFirstChild(Owner.Value).leaderstats.Points.Value - 950
game.Lighting.Counters:findFirstChild("Eternal Investments").Value = game.Lighting.Counters:findFirstChild("Eternal Investments").Value + 950
game.Lighting.Counters:findFirstChild("I Like Those Odds").Value = game.Lighting.Counters:findFirstChild("I Like Those Odds").Value + 950
Box.Lid1.Mesh.Scale = Vector3.new(0, 0, 0)
Box.Lid2.Mesh.Scale = Vector3.new(1, 1, 1)
Button1.Text.Value = ""
Button2.Text.Value = ""
Button3.Text.Value = ""
wait(0.25)
CycleWeapons()
Button1.Text.Value = "Press F to Trade Weapons"
Button2.Text.Value = "Press F to Trade Weapons"
Button3.Text.Value = "Press F to Trade Weapons"
for i = 1, 20 do
if Button1.Text.Value ~= "Press F to Trade Weapons" then
break
else
wait(0.5)
end
end
if Button1.Text.Value == "Press F to Trade Weapons" then
Owner.Value = ""
Box.Lid1.Mesh.Scale = Vector3.new(0.99, 0.3, 0.99)
Box.Lid2.Mesh.Scale = Vector3.new(0, 0, 0)
Button1.Text.Value = ""
Button2.Text.Value = ""
Button3.Text.Value = ""
Gun.Decal.Texture = ""
wait(2)
Button1.Text.Value = "Press F for a Random Weapon [Cost: 950]"
Button2.Text.Value = "Press F for a Random Weapon [Cost: 950]"
Button3.Text.Value = "Press F for a Random Weapon [Cost: 950]"
end
end
end
DB = false
end
wait(0.1)
Activate = nil
Button1.Activate.Value = nil
Button2.Activate.Value = nil
Button3.Activate.Value = nil
end
Button1.Activate.Changed:connect(onActivated)
Button2.Activate.Changed:connect(onActivated)
Button3.Activate.Changed:connect(onActivated)
