I tried to save my data store with adding a halo making it so if you buy the halo, you can keep the halo when you join back using a bool value, but it does not seem to work! Please help me.
local datastore = game:GetService("DataStoreService")
local coindata = datastore:GetDataStore("CoinData")
local chalodata = datastore:GetDataStore("chalodata")
game.Players.PlayerAdded:Connect(function(player)
local leaderstats = Instance.new("Folder")
leaderstats.Name = "leaderstats"
leaderstats.Parent = player
local coin = Instance.new("IntValue")
coin.Parent = leaderstats
coin.Name = "Rixels"
local chalo = Instance.new("BoolValue")
chalo.Parent = player
chalo.Name = "CHalo"
local playerUserId = "Player_"..player.UserId
--The part of the DataStore--
local success, errormessage = pcall(function()
data = coindata:GetAsync(playerUserId)
data2 = chalodata:GetAsync(playerUserId)
end)
if success then
coin.Value = data
chalo.Value = data2
end
end)
game.Players.PlayerRemoving:Connect(function(player)
local playerUserId = "Player_"..player.UserId
local data = player.leaderstats.Rixels.Value
local data2 = player.CHalo.Value
local success, errormessage = pcall(function()
coindata:SetAsync(playerUserId, data)
chalodata:SetAsync(playerUserId, data2)
end)
if success then
print("Data is saved!")
else
print("there was a error")
print(errormessage)
end
end)
