I actually need help with pathfinding for a zombie follow a player, and i searched in alot of places but i didn't find it, and here is my script:
local Humanoid = script.Parent.Humanoid
local RootPart = script.Parent.HumanoidRootPart
function findNearestPlayer(Position)
wait(0.3)
local List = game.Workspace:children()
local Torso = nil
local Distance = 500
local Temp = nil
local Human = nil
local Temp2 = nil
for x = 1, #List do
Temp2 = List[x]
if (Temp2.className == "Model") and (Temp2 ~= script.Parent) then
Temp = Temp2:findFirstChild("HumanoidRootPart")
Human = Temp2:findFirstChild("Humanoid")
if (Temp ~= nil) and (Human ~= nil) and (Human.Health > 0) then
if (Temp.Position - Position).magnitude < Distance then
Torso = Temp
Distance = (Temp.Position - Position).magnitude
end
end
end
end
return Torso
end
while true do
local target = findNearestPlayer(script.Parent.HumanoidRootPart.Position)
if target ~= nil then
local Path = game:GetService("PathfindingService"):CreatePath()
Path:ComputeAsync(RootPart.Position,target)
local waypoints = Path:GetWaypoints()
script.Parent.Humanoid:MoveTo(RootPart.Position,waypoints.Position)
Humanoid.MoveToFinished:Wait()
end
end
