Assuming that by Aura you mean a particle effect of sorts, you could just have the tool find the players HumanoidRootPart and adding a particle emitter to it, and for multiple uses checking if theres already a particle emitter inside of it
Example:
Tool = script.Parent
ParticleEmitter =
Tool.Equipped:Connect(function()
if Tool.Parent.HumanoidRootPart:FindFirstChildOfClass("ParticleEmitter") then
ParticleEmitter.Enabled = true
else
ParticleEmitter = instance.new("ParticleEmitter")
ParticleEmitter.Enabled = true
end
end)
Tool.Uneqipped:Connect(function()
ParticleEmitter.Enabled = false
end)
1 comment
Elaborate on aura