this is my code

local player = game.Players.LocalPlayer

script.Parent.Activated:Connect(function() if player.Debounce.Value == false then game.ReplicatedStorage.RemoteEvents.Power:FireServer(script.Parent.Values)

	local action = script.Parent.Parent.Humanoid:LoadAnimation(script.Animation)
	
	action:Play()
end

end)

4 comments

0

Have you checked the spelling, Lua is case sensitive.

0

thanks but yes like 3 to 4 times

0

Debounce may not be real in server side

0

o wait thanks that was it