this is my code
local player = game.Players.LocalPlayer
script.Parent.Activated:Connect(function() if player.Debounce.Value == false then game.ReplicatedStorage.RemoteEvents.Power:FireServer(script.Parent.Values)
local action = script.Parent.Parent.Humanoid:LoadAnimation(script.Animation)
action:Play()
end
end)

4 comments
Have you checked the spelling, Lua is case sensitive.
thanks but yes like 3 to 4 times
Debounce may not be real in server side
o wait thanks that was it