I am currently working on a plugin BUT the script wont do anything except make toolbar buttons
local mouse = plugin:GetMouse() local ChangeHistoryService = game:GetService("ChangeHistoryService") local toolbar = plugin:CreateToolbar("Better Building Tools") local putInFolder = toolbar:CreateButton("Put selected objects in a folder", "Put selected objects in a folder", "rbxassetid://4459262762") local betterSpawnLocation = toolbar:CreateButton("Better Looking Spawn", "Create a new spawn", "rbxasset://textures/SpawnLocation.png") local newConveyor = toolbar:CreateButton("Conveyor", "Create a conveyor", "rbxassetid://6309194705") local killBrick = toolbar:CreateButton("Kill Brick", "Create a Kill Brick", "rbxassetid://6309194705") putInFolder.Click:Connect(createFolder()) betterSpawnLocation.Click:Connect(createSpawn()) newConveyor.Click:Connect(createConveyor()) killBrick.Click:Connect(createKillBrick()) function createFolder() local newKill = script.KillBrick:Clone() newKill.Parent = game.Workspace ChangeHistoryService:SetWaypoint("new kill brick") end function createKillBrick() local mouse = plugin:GetMouse() local ChangeHistoryService = game:GetService("ChangeHistoryService") local newKill = script.KillBrick:Clone() newKill.Parent = game.Workspace ChangeHistoryService:SetWaypoint("new kill brick") end function createConveyor() return function() --Converted with ttyyuu12345's model to script plugin v4 local function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) model = Instance.new("Model") model.Name = "Conveyor" model.Parent = mas Part0 = Instance.new("Part") Script1 = Instance.new("Script") UnionOperation2 = Instance.new("UnionOperation") Part0.Name = "Conveyor" Part0.Parent = model Part0.CFrame = CFrame.new(22, 0.5, -81, 1, 0, 0, 0, 1, 0, 0, 0, 1) Part0.Position = Vector3.new(22, 0.5, -81) Part0.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) Part0.Size = Vector3.new(4, 1, 6) Part0.Anchored = true Part0.BottomSurface = Enum.SurfaceType.Smooth Part0.BrickColor = BrickColor.new("Really black") Part0.FrontSurface = Enum.SurfaceType.Weld Part0.TopSurface = Enum.SurfaceType.Smooth Part0.brickColor = BrickColor.new("Really black") Script1.Name = "ConveyorScript" Script1.Parent = Part0 table.insert(cors,sandbox(Script1,function() local speed = 10 while wait() do script.Parent.Velocity = script.Parent.CFrame.LookVector * speed end end)) UnionOperation2.Archivable = false UnionOperation2.Parent = model UnionOperation2.archivable = false UnionOperation2.CFrame = CFrame.new(22.0826416, 1.125, -81.2719879, 0.707106769, 0, 0.707106769, 0, 1, 0, -0.707106769, 0, 0.707106769) UnionOperation2.Orientation = Vector3.new(0, 45, 0) UnionOperation2.Position = Vector3.new(22.0826416, 1.125, -81.2719879) UnionOperation2.Rotation = Vector3.new(0, 45, 0) UnionOperation2.Color = Color3.new(0.639216, 0.635294, 0.647059) UnionOperation2.Size = Vector3.new(3.04182434, 0.250000119, 3.04181671) UnionOperation2.BrickColor = BrickColor.new("Medium stone grey") UnionOperation2.brickColor = BrickColor.new("Medium stone grey") for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end ChangeHistoryService:SetWaypoint("Created Conveyor") mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end end end function createSpawn() --Converted with ttyyuu12345's model to script plugin v4 local function sandbox(var,func) local env = getfenv(func) local newenv = setmetatable({},{ __index = function(self,k) if k=="script" then return var else return env[k] end end, }) setfenv(func,newenv) return func end cors = {} mas = Instance.new("Model",game:GetService("Lighting")) Model0 = Instance.new("Model") WedgePart1 = Instance.new("WedgePart") SpawnLocation2 = Instance.new("SpawnLocation") Decal3 = Instance.new("Decal") WedgePart4 = Instance.new("WedgePart") WedgePart5 = Instance.new("WedgePart") WedgePart6 = Instance.new("WedgePart") Model0.Name = "SpawnPoint" Model0.Parent = mas WedgePart1.Parent = Model0 WedgePart1.CFrame = CFrame.new(38.5, 0.5, -91.25, 0, 0, -1, 0, 1, 0, 1, 0, 0) WedgePart1.Orientation = Vector3.new(0, -90, 0) WedgePart1.Position = Vector3.new(38.5, 0.5, -91.25) WedgePart1.Rotation = Vector3.new(0, -90, 0) WedgePart1.Size = Vector3.new(4, 1, 1) WedgePart1.Anchored = true WedgePart1.BottomSurface = Enum.SurfaceType.Smooth WedgePart1.CanCollide = false SpawnLocation2.Parent = Model0 SpawnLocation2.CFrame = CFrame.new(36, 0.5, -91.25, 1, 0, 0, 0, 1, 0, 0, 0, 1) SpawnLocation2.Position = Vector3.new(36, 0.5, -91.25) SpawnLocation2.Size = Vector3.new(4, 1, 4) SpawnLocation2.Anchored = true SpawnLocation2.BottomSurface = Enum.SurfaceType.Smooth SpawnLocation2.CanCollide = false SpawnLocation2.TopSurface = Enum.SurfaceType.Smooth Decal3.Parent = SpawnLocation2 Decal3.Texture = "rbxasset://textures/SpawnLocation.png" Decal3.Face = Enum.NormalId.Top WedgePart4.Parent = Model0 WedgePart4.CFrame = CFrame.new(36, 0.5, -88.75, -1, 0, 0, 0, 1, 0, 0, 0, -1) WedgePart4.Orientation = Vector3.new(0, 180, 0) WedgePart4.Position = Vector3.new(36, 0.5, -88.75) WedgePart4.Rotation = Vector3.new(-180, 0, -180) WedgePart4.Size = Vector3.new(4, 1, 1) WedgePart4.Anchored = true WedgePart4.BottomSurface = Enum.SurfaceType.Smooth WedgePart4.CanCollide = false WedgePart5.Parent = Model0 WedgePart5.CFrame = CFrame.new(33.5, 0.5, -91.25, 0, 0, 1, 0, 1, -0, -1, 0, 0) WedgePart5.Orientation = Vector3.new(0, 90, 0) WedgePart5.Position = Vector3.new(33.5, 0.5, -91.25) WedgePart5.Rotation = Vector3.new(0, 90, 0) WedgePart5.Size = Vector3.new(4, 1, 1) WedgePart5.Anchored = true WedgePart5.BottomSurface = Enum.SurfaceType.Smooth WedgePart5.CanCollide = false WedgePart6.Parent = Model0 WedgePart6.CFrame = CFrame.new(36, 0.5, -93.75, 1, 0, 0, 0, 1, 0, 0, 0, 1) WedgePart6.Position = Vector3.new(36, 0.5, -93.75) WedgePart6.Size = Vector3.new(4, 1, 1) WedgePart6.Anchored = true WedgePart6.BottomSurface = Enum.SurfaceType.Smooth WedgePart6.CanCollide = false for i,v in pairs(mas:GetChildren()) do v.Parent = workspace pcall(function() v:MakeJoints() end) end ChangeHistoryService:SetWaypoint("New SpawnPoint") mas:Destroy() for i,v in pairs(cors) do spawn(function() pcall(v) end) end return nil end