I am making a game and you can unlock a character, but to unlock it you need to break some barriers, but I don't know how to make them break for only that one client but not the others that didn't do it. The code I were thinking of doing before I knew I had to do ClientSided was
local PartsToBreak = game.workspace.SecretCharacterLockedUpPlanks:GetChildren()
PartsToBreak.ClickDetector.Mouseclick:Connect(function()
PartsToBreak.anchored = false
end)
I think it is something like that but I need it to be ClientSided instead of ServerSided.
