I’m trying to figure out a way for pathfinding to track in the air, for a humanoid, I was thinking I would need to make a ray and have the humanoid go around the ray instead, but I’m still clueless. I was wondering if anyone could give me some advice or something to research.

4 comments

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This aint a dating app !evan#0517, only contact me if you are actually gonna help

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I apologize for his misconduct and have removed the inappropriate messages.

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I am afraid I don't exactly understand your question, could you explain what you mean by "track in the air"?

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So in pathfinding it doesnt track humanoids in the air, i was wondering what would be the best way to do that, i figured raycasting was the best way, but i cant figure out how to make raycasting go around a block like advance pathfinding does