I wanted to make it where if someone is on something and they press the "A" button, it'll fire climb(). This works on PC for "space" but for XBox, the "A" button doesn't seem to work on that. Is there anyway to override the "A" button so it works?

UIS.InputBegan:Connect(function(input,Chat)
	if not holding then return end 
		if input.UserInputType == Enum.UserInputType.Gamepad1 and not Chat then
			if input.KeyCode == Enum.KeyCode.ButtonA and not Chat then
				climb()
			SG:SetCoreGuiEnabled("Backpack", true)
			end
		end
	end)
end