I wanted to make it where if someone is on something and they press the "A" button, it'll fire climb(). This works on PC for "space" but for XBox, the "A" button doesn't seem to work on that. Is there anyway to override the "A" button so it works?
UIS.InputBegan:Connect(function(input,Chat) if not holding then return end if input.UserInputType == Enum.UserInputType.Gamepad1 and not Chat then if input.KeyCode == Enum.KeyCode.ButtonA and not Chat then climb() SG:SetCoreGuiEnabled("Backpack", true) end end end) end