local StarterGui = game:GetService("StarterGui")
local players = game:GetService('Players')
local function teamChanged(player)
player:GetPropertyChangedSignal('Team'):Connect(function()
wait()
local Success = pcall(function()
StarterGui:SetCore("ChatMakeSystemMessage",
{
Text = player.Name .. ' has progressed to ' .. player.Team.Name,'All'; --The chat message
Color = player.Team.TeamColor.Color; --Chat message color, defaults to white
Font = Enum.Font.SourceSansBold; --Chat message font, defaults to SourceSansBold
TextSize = 18 --Text size, defaults to 18
})
end)
end)
end
players.PlayerAdded:Connect(teamChanged)
for _, player in pairs(players:GetPlayers()) do
teamChanged(player)
end
I have placed it in StarterGui as localScript and no errors occur.
