since workspace:FindPartOnRay was deprecated there have to be a new way to make the bullet holes i've been trying for a long time i just wanted to ask if anyone can help me? And theres no new tutorials about it either so. I have the fps script ready.
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How to make bullet holes with raycasting?
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workspace:Raycast() returns RaycastResult if something was hit which has property Normal, you can use that.
ok ill try