i am making a phobia game and i am tryna make heavy breathing so heres my code:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = ReplicatedStorage:WaitForChild("Briish")
local lighting = game:GetService("Lighting")
function onServerEvent(player)
player.Character.Head.Transparency = 0
player.Character.Humanoid:TakeDamage(1)
lighting.ColorCorrection.Contrast = 12
lighting.Blur.Size = 13232132231123
game.Workspace.sound:Play()
end
remoteEvent.OnServerEvent:Connect(onServerEvent)
i already did sound:Play() but it doesnt play heres the property of the sound looped = false playing = false i made it so it cant play at the start of the game

1 comment
maybe you are too far away?