So I am trying to give the player tools (and change gui text) into their inventory. Since there are some conditions with tools and when the character respawns he doesn't get his tools back. How do I run a script after the players respawns?
game:GetService("Players").PlayerAdded:Connect(function(player)
player.PlayerGui.SideScreenGUI.Balance.Ribix.Text = player.leaderstats.ribix.Value
player.PlayerGui.SideScreenGUI.Balance.Bobux.Text = player.leaderstats.bobux.Value
if player.items.GoodRibixItem.Value == true then
local gear2 = game.ServerStorage["Good Ribix generator"]
gear2:Clone().Parent = player:WaitForChild("Backpack")
else
local gear = game.ServerStorage["Ribix generator"]
gear:Clone().Parent = player:WaitForChild("Backpack")
end
end)
for some reason it does not give any tool at all (there is no error message given) Thanks
