I have a on client event from a regular script to a local script for whenever a player or character is added which works, but when i reset and it fires it again it gives me an error even though it worked the first time. Along with this i have a script that inserts a part with a proximity prompt inside of it and thats what i want to be effected,
COMMUNITY QUESTION
I have an on client event that is not working with one of the things im trying to do?
1 answer
Just Adding the code :)
server client trigger
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(char)
game.ReplicatedStorage.Event1:FireClient(player)
end)
end)
Local script function
wait(2)
local player = game.Players.LocalPlayer.Name
local char = game.Workspace:FindFirstChild(player)
game.ReplicatedStorage.Event1.OnClientEvent:Connect(function(plr)
wait(2)
print("Worked")
wait(5)
char.TorsoPart.ProximityPrompt.Enabled = false
end)
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4 comments
What's the error?
The erorr says the part is not there even though when i manually look in the explorer tab it is there
Make sure the path is correct, and I can't really help since you didn't provide the code.
Alright