what im asking is if the npc is fighting, it wont hurt its npc friends, and how I do that is if seeing the name isnt from replicated storage. so if it isnt then it can/will attack
if other.Parent.Name ~= "Normal Noob" then
local enemy = other.Parent
if enemy.Humanoid.WalkSpeed > 0 then
enemy.Humanoid.Health = enemy.Humanoid.Health - configs["Damage"]
canHit = false
end
end
