I'm new to scripting, nothing big. I'm basically trying to make this module work but it continues to return with the same error: 14:19:00.830 Module code did not return exactly one value - Studio
I'm just attempting to follow a tutorial, it does mess up a bit and breaks itself but I manage to find the problem and fix it myself. Modules is a whole new area for me and I'm just completely braindead at this point.
Currently I'm insure on how to fix this issue, so here's the current code.
local Triangle do
local v3 = Vector3.new
local cf = CFrame.new
local abs = math.abs
local cross = v3().Cross
local dot = v3().Dot
local clone = game.Clone
local ref = Instance.new('WedgePart') do
ref.Color = Color3.fromRGB(200, 200, 200)
ref.Material = Enum.Material.SmoothPlastic
ref.Reflectance = 0
ref.Transparency = 0
ref.Name = ""
ref.Anchored = true
ref.CanCollide = false
ref.CFrame = cf()
ref.Size = v3(0.25, 0.25, 0.25)
ref.BottomSurface = Enum.SurfaceType.Smooth
ref.TopSurface = Enum.SurfaceType.Smooth
end
local function fromAxes(p, x, y, z)
return cf(
p.x, p.y, p.z,
x.x, y.x, z.x,
x.y, y.y, z.y,
x.z, y.z, z.z
)
end
function Triangle(a, b, c, parent, wb, wc, N)
local ab, ac, bc = b - a, c - a, c - b
local abl, acl, bcl = ab.magnitude, ac.magnitude, bc.magnitude
if abl > bcl and abl > acl then
c, a = a, c
elseif acl > bcl and acl > abl then
a, b = b, a
end
ab, ac, bc = b - a, c - a, c - b
local out = cross(ac, ab).unit
wb = wb or clone(ref)
wc = wc or clone(ref)
local biDir = cross(bc, out).unit
local biLen = abs(dot(ab, biDir))
local norm = bc.magnitude
wb.Size = v3(0, abs(dot(ab, bc))/norm, biLen)
wc.Size = v3(0, biLen, abs(dot(ac, bc))/norm)
bc = -bc.unit
wb.CFrame = fromAxes((a + b)/2, -out, bc, -biDir)
wc.CFrame = fromAxes((a + c)/2, -out, biDir, bc)
local G = Instance.new("Model", parent)
G.Name = "Floor" .. N
wb.Parent = G
wc.Parent = G
return wb, wc
end
end
