Not sure what I did wrong but it isn't working and I need help.
local player = game.Players.LocalPlayer local Character = player.Character or script.Parent local humanoid = player.Character.Humanoid local Humanoid = Character.Humanoid local UIS = game:GetService("UserInputService")
local AnimationId = 'rbxassetid://6267230901'
UIS.InputBegan:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then if player.Character ~= nil then
while player.Character.Humanoid.WalkSpeed >= 50 do wait() local Animation = Instance.new("Animation") Animation.AnimationId = AnimationId local LoadAnimation = Humanoid:LoadAnimation(Animation) LoadAnimation:Play() end end end
end)
UIS.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftShift then if player.Character ~= nil then player.Character.Humanoid.WalkSpeed = 16
while player.Character.Humanoid.WalkSpeed <= 16 do wait() local Animation = Instance.new("Animation") Animation.AnimationId = AnimationId local LoadAnimation = Humanoid:LoadAnimation(Animation) LoadAnimation:Stop() end end end
end)
Put a local script on the StarterPlayerScripts, then enter this:
repeat wait() until game.Players.LocalPlayer local Player = game.Players.LocalPlayer local Character = workspace:WaitForChild(Player.Name) local Humanoid = Character:WaitForChild('Humanoid') local AnimID = 123456789 -- put your animation ID here local RunAnimation = Instance.new('Animation') RunAnimation.AnimationId = 'http://www.roblox.com/asset/?id='..AnimID RAnimation = Humanoid:LoadAnimation(RunAnimation) Running = false function Handler(BindName, InputState) if InputState == Enum.UserInputState.Begin and BindName == 'RunBind' then Running = true Humanoid.WalkSpeed = 50 elseif InputState == Enum.UserInputState.End and BindName == 'RunBind' then Running = false if RAnimation.IsPlaying then RAnimation:Stop() end Humanoid.WalkSpeed = 16 end end Humanoid.Running:connect(function(Speed) if Speed >= 10 and Running and not RAnimation.IsPlaying then RAnimation:Play() Humanoid.WalkSpeed = 50 elseif Speed >= 10 and not Running and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 16 elseif Speed < 10 and RAnimation.IsPlaying then RAnimation:Stop() Humanoid.WalkSpeed = 16 end end) Humanoid.Changed:connect(function() if Humanoid.Jump and RAnimation.IsPlaying then RAnimation:Stop() end end) game:GetService('ContextActionService'):BindAction('RunBind', Handler, true, Enum.KeyCode.LeftShift)