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COMMUNITY QUESTION

What would be the best way to send info from the client to the server?

Im making a rythm game but im doing everything on the client (scoring, note placing, etc) what would be the best way to put some of these stuff on the server without opening up a loophole to something?

1 comment

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Exploitation of RemoteEvents are entirely the Developer's fault. "Never trust the Client"; if possible, ensure you can perform the necessary actions on the Server, or remove as much leniency from the Events you have.

1 answer

RemoteEvent

2 comments

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I was thinking of that but A exploiter can easily fire the remote

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so properly secure your remotes. There is only one way to communicate between the server and the client, and that's through RemoteEvents and RemoteFunctions. Add checks on the server to prevent fradulent fires

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