i have a game where i put a proximity prompt on a players torso so people can come up to them and copy a weapon from the replicated storage when they trigger that prompt. im trying to make it so the players prompt is not visible for them but it is for others. its not an issue with transparency or cancollide and such its more of a
script.Parent.ProximityPrompt.Active = false
Something like that in a local script for the part but that doesent seem to be working

2 comments
You might be looking for Filtering Enabled. If you want to learn about it, click this: https://www.youtube.com/watch?v=yYa2Ouqa0WQ
FE is forced and irrelevant to this topic.