Hello.
I am currently making a Damage script, that when you run into a specific NPC's HumanoidRootPart, it prints out the Player's character in workspace. This at times prints out the player, and at other times it prints out a hat they have. It's very unconsistant and I'm extremely confused about it and why it's happening. I've never ran into an issue like this before, and it;s very confusing.
My Script:
local Debounce = false
local NPC = script.Parent
local HumanoidRootPart = NPC.HumanoidRootPart
local Humanoid = NPC.Humanoid
local AnimationsFolder = NPC.Animations
local AttackAnimation = AnimationsFolder.Attack
local Animation = Humanoid.Animator:LoadAnimation(AttackAnimation)
HumanoidRootPart.Touched:Connect(function(Hit))
if not (Debounce) then
Debounce = true
print(Hit.Parent)
Animation:Play()
wait(1)
Debounce = false
end
end)
If I could get help with this, it would be great. Thanks!

1 comment
Worked fantastically. Thanks! Will keep this in mind next time. Had forgotten about the GetPlayerFromCharacter part. Thanks alot!